#pragma once

#include "Test.h"
#include "phy/ParticleEngine2D.h"

class RBTest : public Test
{
public:
	RBTest(TestManager* testManager);
	virtual ~RBTest();

	virtual void Init();
	virtual void Update(float i_elapsedTime);
	virtual void Render(Renderer& renderer) const;
	virtual	void OnKeyPressed(int keyCode);

private:

}; 
